With Blinding Criticism

With tears in their eyes,
a blinding smile
and a cool fairy tale

Cynics serve their country.
American Idol-haters mockery
Tragic heroic coverup

Incredible criticism for a 17-year-old.
Week after week you demonstrate.
Cute american teenage race, your power is blinding us.

Thoughts on Digital Art & Literature

About

Artport is a site by the Whitney Museum to exhibit digital artists. The site mainly operates as a database, very similar to how traditional museums function. Every month, an artist's creations are presented in a sub page. Basically, the site is an online museum for digital art. Nothing more, nothing less. Rather boring actually.
In comparison to Artport, the Site Rhizome.org really handles the technology in a slightly more interesting way. Instead of displaying the artworks in a traditonal sense, Rhimezone instead breaks loose a bit by incorporating some of the advantages today's Internet offer (I may be wrong). They function as a channel that is looking for upcoming artists that are innovative. Moreover, Rhizome also has services that may help others to be aware of what is happening in the world of digital art, such as: the calendar, discussion boards and a daily newspaper.

Wikipedia Articles

When using a computer to express one self in various art forms, it can be described as Digital art. This can also be applied to external art sources that are not yet digital. Therefore, once scanned in to be represented by ones and zeros (binary code) is simply when something can apply as Digital art.
Internet Art can be described as where artists use the Internet as a medium to distribute digital art forms, such as video, mail and so on.
New media art is a rather broad concept which describes creations deriving from any new technologies, ranging all the way from conceptual art to biotechnologies.

ILB

ILB (I Love Bees) was an ARG (Alternative Reality Game), which may be seen as a complex and modern game version of Roleplaying games. ILB was, according to me, a very unusual and odd promotion campaign, for the Halo 2 game. THe game's use of the Internet makes it a good example of Internet Art. I do not like the idea of calling this project a game. Rather I would like to describe it as a modernized and somewhat retarded treasure hunt, but without something worth looking for.

Implementation

The Implementation project is a novel spread all over the world on sheets of stickers installed on various locations and places.
This project is very similar to Shelley Jackson's "The Skin Project", where Jackson invites participants from around the globe to tattoo a word from her text on the body. These tattoos are then being photographed and collected to be presented on a website. Even though it may seem strange for some, I really think these kinds of installments are very interesting. The fact that people from all around the world are collaborating to help putting the artwork together is itself amazing. This shows a struggle, not among each other, but a struggle towards a collaboration where heritage, money or social class no longer matter, with one goal - to make art together.

Virtual World, You Say?

I have been waiting patiently for Second life to work on my PC with Windows Vista for weeks now. Unfortunately it did not help to wait for the drivers to be updated. Instead I borrowed my girlfriend’s computer for a little while and tested Second life. After some weeks looking forward to enter the world of second life, I finally entered the virtual world. Within moments, my expectations were crushed! (: P) I tried to optimize the graphic settings in the program, but still, it is so darn ugly. We are now in the year of 2007 and I was sort of expecting more of today's technology than I was introduced with. The computer is very fast and has one of the better graphic cards for laptop computers these days and a very fast Internet connection (24mb), but that does not help. The world looked awful. Anyway, I kept on playing. It took me a while to understand how to leave the training course, but when I once did I met a bunch of people trying to communicate with me. Most of them were avatar chicks, but as well some misformed creatures that wanted to have virtual sex with me.

I kept on travelling through a couple of cities. The more I went on, the more I experienced some really cool things, for example, a rock concert, art exhibitions, museums, schools and much more. Nonetheless, what fascinates me is that even though the world is virtual and there are hardly any boundaries, yet this virtual world is quite dull. For example, why present art in old fashion ways as we do in "reality" instead of playing with the medium to make art even more exciting which in turn may attract a broader audience.

Anyway, before I started using Second Life I had the impression of the world as being very beautiful, exciting and liveful. instead I got a world that seem to be put together by some "computer geeks" (Linden team) that tried to create a virtual world similar to the one described in Stephenson's "Snow Crash," which they obviously did not succeed with. Even so, the idea is very interesting, but so far it appears that these so called "computer geeks" put the world together in a hurry and with too much money controlling their ambitions. For me, Second Life is an even worse version of a simple chat program. I don't want to spend time in a world that is even more boring and ugly than our own "reality.” Hopefully in a short time I will be proved otherwise.

Thoughts on Folksonomies and Last.fm.

There are extremely many people using and enjoying folksonomies or so called social
networks, but there are also very many that do not like them. I am one of those that like the concept, even though I have just started to get familiar with some of all new networks popping up every day. Sure, I am not so fond of the idea of identities competing with each other to become famous among the rest of the community, but I see it from another perspective; that we are just contributing (helping each other), not competing. All contribution perhaps gives inspiration to others that in turn may continue the artistic circle. In a way, culture is blooming more than ever through networks like folksonomies. Some of my favorite folksonomy sites are YouTube, Deviantart, Flickr and Last.fm. First I planned to bring up and talk a little bit about YouTube as it has been one of my favorite sites since it started. Instead I will make you somewhat acquainted to Last.fm because that is the site I am using most often nowadays. Besides, everybody is probably writing about YouTube.

The last.fm site is the top product from the team that created the Audioscrobbler music engine. More than ten million times a day, Last.fm users "scrobble" their tracks to the last.fm servers, helping to collectively build the world's largest social music platform. The site collects the wisdom of the crowds; delivering each user's musical profile to make personalized recommendations, connect users who share similar tastes, provide custom radio streams, and much more. With the August 2005 relaunch, Last.fm supports tagging of artists, albums, and tracks to create a site-wide folksonomy of music. Users can browse via tags, but the most important benefit is tag radio, permitting users to play music that has been tagged a certain way.
This tagging can be by genre ("metal"), mood ("chill"), artist characteristic ("baritone"), or any other form of user-defined classification ("seen live").

The network allows me to always be able to listen and access music I like, wherever Internet is available, but also experience other genres or artists that I ordinary would
skip or miss out on. When clicking around on the site, one can find, for example, music by Metallica which then can be linked to similar artists, or users that listen to similar music. In turn, this let me explore the community and at the same time educate myself with help of the band and music information that can be found on each page. This is one of few serious communities or folksonomies I have found that integrates me with the medium. The site is not just about exploring new and interesting music. It also focuses on allowing the user to constantly become more aware of music as culture in context of a society where art is becoming more important than before. Nevertheless, even though we are more absorbed by music, music as art also tends to be a hollow phenomenon that needs to be revived.

Blog Genres.

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